The athlete starts still, just behind the start line, and sprints through the zone. One iPhone filmed side-on records the run. VueMotion returns split times, speed and acceleration, a step-by-step breakdown of the first six steps, kinograms and a PDF report.
Every Acc test gives you three layers on top of the time. Together they turn one sprint into decisions for performance, injury risk, return to play, benchmarking and scouting.
The first six steps scored on propulsion, coordination and contact, against age, sex, sport and cohort norms.
Bounder, Strider, Bouncer or Spinner. The quadrants come from research on acceleration technique, so they fit this test directly.
Splits, max speed and max acceleration, plus left–right step length, frequency, contact and flight time.
Is the athlete's start getting quicker, holding steady, or fading?
Which part of the start should we coach?
Who accelerates in a way linked to hamstring or calf injury?
Can the athlete accelerate like they did before injury?
How does the athlete's start compare with their peers?
Who is explosive over the first steps, and who can improve most?
Quadrants and step-quality metrics describe movement patterns linked to performance and injury in research. They support coaching and clinical judgement; they do not diagnose or predict an individual injury.
Five cones mark a 1.22 m lane, with the start, halfway and finish lines on one side and the start and finish lines on the other. The athlete starts still with the front foot just behind the start line; the clock starts when the back foot leaves the ground.
About 5 m beyond the nearest exit (finish) cones, in line with the lane and facing the athlete, at the same height as the sagittal camera (1.5 m), in portrait with 3× zoom on the athlete. Record both phones in sync with Controller-Capture. The front view adds coronal (frontal-plane) angles at the synchronised touchdown and toe-off events, such as knee alignment (FPPA), pelvic drop, trunk side lean and step width. Safety first: the athlete must be able to slow down well before reaching the camera; move it further back if they need more room.
The clock starts when the athlete's back foot leaves the ground (STF), splits when the chest crosses the halfway cone (MTF) and stops when the chest crosses the finish line (ETF).
Front foot just behind the start line, back foot visible in the camera view (inside the buffer). No rolling or flying start. Runs can go left-to-right or right-to-left.
Start recording before the athlete moves and stop after they cross the finish line. Other athletes should queue outside the camera's view. Supported distances: 10–20 m or yd.
iPhone 11 or newer, tripod, five 9-inch yellow cones and a measuring tape (10 m minimum).
Tripod side-on at 1.5 m height, landscape, 1× lens, with the whole zone and both buffers in frame. Optional front camera: about 5 m past the exit cones, 1.5 m high, portrait, 3× zoom, synced with Controller-Capture.
Lay out the 5-cone zone: 10 or 20 m long, 1.22 m wide, with a halfway cone.
Choose the test tag (VM-Acc-10-m, VM-Acc-20-m, VM-Acc-10-yd or VM-Acc-20-yd) and the athlete, then record.
In the app, Select → Select all → Upload All, then submit the AI request from the Cloud screen.
Markerless pose tracking follows the athlete from the first push. For each of the first six steps VueMotion captures the toe-off (the push) and the touchdown (where the foot lands), and measures the angles that drive acceleration.
Real stick-figure kinogram frames from a 10 yd Acc test, with joint angles as they appear in your results. The frames play in time order (toe-off, touchdown, next step); tap a step or event to hold it.
Toe-off (top row) and touchdown (bottom row) for each of the first six steps, with the video frame number on each tile. (Example: 10 yd Acc; faces blurred.)
The PDF report's Step Quality page scores the first six steps on the three components of acceleration and combines them into a total score (%). The Normative Range page compares the six-step averages against age, sex, sport and cohort. It needs video recorded at 50 fps or more. (Example: 10 yd Acc.)
Propulsion: how well the athlete builds horizontal momentum.
Coordination: how well the limbs switch at speed.
Contact: how efficiently the foot meets the ground.
| Metric | 1 | 2 | 3 | 4 | 5 | 6 | Avg |
|---|
The strongest injury evidence for acceleration is the sprint quadrant: Wild & Bezodis followed 85 professional rugby players for seven seasons and linked acceleration strategy to hamstring and calf injury (see section 05). No study has yet tested the individual step-quality metrics as injury predictors, so use them to explain the athlete's strategy and to track change.
| Metric | Link to performance or injury | Evidence |
|---|
Direct tested against injury in acceleration Performance linked to sprint performance Mechanistic biomechanical rationale only Mixed conflicting evidence
0–5 / 5–10 splits, total time, average and max speed, max acceleration, plus left/right step length, frequency, contact and flight time.
Speed at toe-off, step length, thigh separation, knee separation, contact distance and leg stiffness for every step, with a total score.
Six-step averages compared with athletes of the same age, sex, sport and cohort.
Toe-off and touchdown for each of the first six steps in three views, and AR video with step length and instantaneous speed.
Sprint quadrant from cohort z-scores, with left and right legs and a max-speed band.
Hip displacement, ground contact time, step frequency, air time, instantaneous speed and acceleration.
Splits and max speed vs previous and all-time best, asymmetry, step quality, kinograms, normative range, progress and improvement advice.
With the front camera: coronal angles at synchronised touchdown and toe-off, such as knee alignment (FPPA), pelvic drop, trunk side lean and step width.
CSV/Excel export for Enterprise and Academy users; API access for Enterprise.
Data View lists every metric against population norms, grouped as Effective (better than norm by more than 2%), Monitor (within ±2%) or Attention (behind by more than 2%), with a written session overview. The Kinogram tab shows the six steps in all three views with the step-quality table underneath.
Every Acc test is placed on a quadrant chart using two z-scores against the athlete's cohort: ground-contact time relative to flight time (horizontal) and step length relative to step rate (vertical). The quadrants come from James Wild and Neil Bezodis's research on sprint acceleration technique, so they apply directly to this test.
Relative risks (RR) are from 85 professional rugby players followed for seven seasons; * marks a statistically significant difference. Use them to individualise risk reduction, not as a diagnosis.
How fast an athlete builds speed from still: the "first-step" quality that decides short sprints in team sport.
Most sprints in team sport are short (5–20 m), so a 10–20 m test reflects what athletes actually do.
The first strides depend on force production at the hip, knee and ankle; step quality shows how well that force is used.
Re-test to see the effect of strength, power and sprint-technique work on each of the first six steps.
Acc results limited but Fly results good points to force production; the opposite points to elastic, reactive speed.
Compare each step and each leg with the athlete's own baseline before clearing them for full sprinting.
VM-Acc-10-m, VM-Acc-20-m, VM-Acc-10-yd or VM-Acc-20-yd, matching the distance you set up. If you don't see a tag, email support@vuemotion.com.
The clock starts when the back foot leaves the ground. If it is out of frame, the start can't be detected accurately.
They need video recorded at 50 fps or more. Record at 4K/60 fps.
Yes. Left-to-right and right-to-left are both supported.
CSV/Excel export is available for Enterprise and Academy users, and API access for Enterprise users.