Each guide explains one VueMotion test: why it matters, how to set up the cones and camera, how to record and upload, what the report shows, and how to use the results for performance, injury risk, return to play, benchmarking and scouting.
★ New to VueMotion? Start with onboardingLog in, add athletes, get your iPhone camera settings right, then record, submit and read your first result. Start onboarding →Jump to a group, or straight to a test.
Straight-line speed, from a standing start to top speed.
Shows how the athlete builds speed: splits, max speed and acceleration, and the first six steps scored one by one.
The athlete enters the zone already at speed. Shows top speed and how it is produced, plus technique faults linked to hamstring injury.
Stopping from speed: where many non-contact injuries happen.
The athlete enters the zone at speed and brakes to a stop: time and distance to stop, deceleration and braking-step mechanics.
Sprint to the middle cone, then stop before the end: acceleration and braking from the athlete's own speed in one effort.
Accelerate to 10 m, stop as quickly as possible, step back and re-accelerate past 20 m: metrics for every phase.
180° turns named approach – turn – exit, plus the 60° cut. All 180° tests share one 5-cone setup.
One guide to all four supported 180° tests: same 5-cone setup and side-on iPhone, with where each test starts, turns and finishes.
Shows how the athlete brakes, plants and re-accelerates, with a left-plant and a right-plant turn compared in one report.
The 10-0-5 approach with a full 10 m re-acceleration back through the start line.
Start at the middle cone, turn after 5 m and sprint 10 m back: a short entry and a long exit.
The shorter 180° turn for court and racquet athletes: braking, plant and re-acceleration on each side.
Automates the Cutting Movement Assessment Score: the knee-loading postures linked to ACL injury, scored from three synchronised iPhones.
Power, reactive strength, symmetry and landing control.
Jump height, flight time and jump strategy from the side; knee valgus and trunk tilt on landing from the front, or both from one synced jump.
Step off a box, rebound as fast and high as possible and stick the landing: reactive strength, rebound timing and landing control.
A two-foot standing jump for distance: lower-body power with take-off and landing mechanics.
Three maximal hops on one leg: total and per-hop distance, contact times and left–right symmetry, with knee control on landing from the front camera.
Step off a box onto one leg and hold: knee flexion, knee alignment (FPPA) and a clean 2-second hold for each leg.
Jump height, flight time and landing control for each leg, with jump-height symmetry.
The validated Landing Error Scoring System from a forward drop and maximal jump, with the angles behind each item.
The classic return-to-sport hop: distance and limb symmetry, plus landing angles and a clean-hold check.
Timed lateral hopping on one leg, useful where ankle instability matters.
How the athlete runs, from a steady jog to a sprint.
Step metrics and side- and rear-view running angles at a steady jog, with variable-by-variable categories.
Automated Sprint Mechanics Assessment Score with kinograms, at a submaximal or maximal intensity.
Event technique and all-round athletic screening.
From the blocks through hurdle 4: start, approach to hurdle 1 and every clearance, filmed by two iPhones.
The last strides, take-off and landing from a normal approach: approach speed, take-off angles and contact time.
Three quick tests for an all-round athletic profile, all in the same 10 m, 5-cone lane: sprint, standing broad jump and medicine-ball throw.
Short videos showing how to lay out the cones, place the iPhone and run the test. Watch one before your first session, then follow the guide for the details.
Videos play from Google Drive. If a video doesn't load, use “Open in Google Drive”.
| Test | What it measures | Setup | Test tags | Headline outputs |
|---|---|---|---|---|
| Acceleration | Speed build-up from a standing start | 5 cones, 10 / 20 m zone, 1 iPhone side-on at the halfway cone ▶ Setup videos | VM-Acc-10-m, VM-Acc-20-m (and yd) | Splits, max speed & acceleration, Step Quality (first 6 steps), quadrant |
| Fly | Top speed and upright sprint mechanics | 5 cones, 10 / 20 m zone after a 10–30 m run-up, 1 iPhone side-on ▶ Setup video | Fly-[zone]-[run-up], e.g. Fly-20m-10m | Splits, max speed, Step Quality, SMAS, quadrant |
| 10-0-5 | Braking, 180° turn and re-acceleration | 5 cones, 10 m lane, 1 iPhone side-on at the 5 m cone | VM-COD-10-0-5-m-LeftPlant / RightPlant | 10-0-5 & 5-0-5 times, deceleration profile, turn positions, left vs right |
| CMAS cut | Knee-loading postures when cutting | 5 m approach, exit cone at 45° / 60°, 3 synced iPhones | CMAS-[angle]-[leg], e.g. CMAS-60-R | CMAS score (0–11) and the 9 items behind it |
| CMJ | Lower-body power, jump strategy and landing control | Jump marker, 1–2 iPhones in portrait at 3 m (side, front or both; 0.5× lens if space is tight) | CMJ tag for your camera setup | Jump height, flight time, time to take-off, RSI-modified, joint angles, knee valgus |
| Triple hop | Single-leg power, reactive strength and symmetry | 5 cones, 10 m lane, side iPhone ≈ 9 m back; optional front iPhone 5 m past the end | 3-hop test, left and right leg | Total and per-hop distance, contact times, LSI, landing angles, knee valgus |
| Deceleration | Braking from speed | 10 m run-in, then 10 / 20 m zone; side iPhone ≈ 9 / 19 m back; optional front | Deceleration tag for the distance | Time and distance to stop, early / late deceleration, braking steps |
| ADA | Acceleration then braking | 10 / 20 m lane from a standing start; side iPhone ≈ 9 / 19 m back | ADA tag for the distance | Split, speed at braking, time to stop, deceleration |
| ADR | Accelerate, stop, re-accelerate | 20 m lane; side iPhone ≈ 19 m back | ADR tag | Acceleration, deceleration and re-acceleration phase metrics |
| Drop jump | Reactive strength and landing | Box and drop marker; 3 synced iPhones in portrait at 5 m | Drop Jump tag + drop height | RSI, contact time, braking / propulsive time, landing angles |
| Broad jump | Horizontal power | 5 m zone; side iPhone ≈ 5 m back | Broad Jump tag | Distance, take-off angle, flight time, landing |
| Long jump | Approach and take-off technique | Runway and pit; side iPhone level with the board | Long Jump tag | Approach speed, last strides, take-off angles, contact time |
| Hurdles | Start and hurdle clearance | Blocks to hurdle 4 at race spacing; 2 side iPhones | Hurdles tag (100 m / 110 m) | Start, approach, take-off / landing distances, hurdle flight time |
| Run-Jump-Throw | All-round athletic screen | One 10 m, 5-cone lane for all three tests; side iPhone ≈ 9 m back at the middle cone | Station tag (+ ball mass) | 10 m time, jump distance, throw distance and release |
| 10-0-10 | 180° turn with a long re-acceleration | 5 cones, 10 m lane, 1 iPhone side-on at the 5 m cone; back through the start line | VM-COD-10-0-10-m-LeftPlant / RightPlant | 10-0-10, 10-0-5 & 5-0-5 times, deceleration profile, turn positions, left vs right |
| 5-0-10 | Short entry, long exit 180° turn | 5 cones, 10 m lane, start at the 5 m cone; 1 iPhone side-on ≈ 10 m back | VM-COD-5-0-10-m-LeftPlant / RightPlant | Total time and splits, deceleration, plant and turn kinograms |
| 5-0-5 | Short 180° turn | 5 m, 5-cone lane; side iPhone ≈ 10 m back | VM-COD-5-0-5-m-LeftPlant / RightPlant | 5-0-5 time and splits, deceleration, plant and turn kinograms |
| Single-leg drop & hold | Single-leg landing control | 30 cm box; side + front iPhones ≈ 3 m, synced | Drop & Hold tag + leg | Knee flexion at contact and peak, FPPA, 2 s hold |
| Single-leg CMJ | Single-leg power and landing | Jump marker; side + front iPhones ≈ 3 m, synced | SL CMJ tag + leg | Jump height, LSI, knee displacement, wobble, hold |
| LESS | Validated landing score | 30 cm box, line at 50% height; front + side iPhones ≈ 3 m, 1 m high | LESS tag | LESS total and 17 items, landing angles |
| Single-leg hop | Single-leg horizontal power | Start line; side + front iPhones on the landing zone | SL Hop tag + leg | Distance, LSI, landing angles, clean hold |
| Side hop | Lateral hopping (ankle) | Two lines 30 cm apart; front iPhone | Side Hop tag + leg | Completion time, LSI, validity and line errors |
| Treadmill gait | Running mechanics at a jog | Treadmill 2.0–3.0 m/s; side + rear iPhones (+ feet close-up) | Treadmill tag + speed | Step metrics, side- and rear-view angles |
| SMAS sprint | Sprint technique score | 20 m submaximal or 30 m maximal; side iPhone at 240 fps | SMAS tag | SMAS total and items, kinograms, sprint metrics |
Run together, Acc and Fly give the full sprint profile, 10-0-5 adds braking and turning, CMAS screens cutting technique, and the CMJ tracks power, fatigue and landing control, the triple hop checks single-leg power and left–right symmetry, and the deceleration family, drop jump and athletics tests fill in braking, reactive strength and event technique. All results support coaching and clinical judgement; they do not diagnose or predict an individual injury.
Set out the cones, place the iPhone(s) as the guide shows, choose the athlete and test tag in the VueMotion app, and record.
Upload the original files from the app and submit the AI request. Avoid AirDrop or messaging apps, which can change the frame rate.
Get the results dashboard, PDF report, kinograms and video, with comparisons against norms and previous tests.
First time? The onboarding guide covers logging in, adding athletes (with height and weight), camera settings, and recording, tagging and submitting step by step.