The athlete stands on a box, steps off onto the drop marker, and in one motion absorbs the landing and jumps as high and as fast as possible, then sticks the landing and holds still. Three iPhones in portrait, synced with Controller-Capture, record the jump from both sides and the front.
Every drop jump gives you three layers that turn one jump into decisions for performance, injury risk, return to play, benchmarking and scouting.
Reactive strength index, ground contact time and rebound jump height.
Braking and propulsive phase times and the braking-propulsive index: how the contact is split.
Knee flexion, knee valgus and trunk position at contact and at the final landing.
Is reactive strength improving?
Is the athlete strength- or speed-limited?
Who lands in a way that loads the knee?
Can the leg tolerate fast, high loads again?
How does the athlete compare?
Who has elastic, reactive legs?
These metrics describe movement patterns linked to performance and injury risk in research. They support coaching and clinical judgement; they do not diagnose or predict an individual injury.
Place a box (the deck uses a 60 cm cube; enter the actual drop height as a tag) on a firm, flat surface with a firm landing area in front. Mark a small cross 20 cm out from the centre of the box: the drop marker. All two cameras are 3 m from this marker.
2 m from the drop marker on the athlete's left side, tripod, portrait, 1× lens.
2 m in front of the drop marker, facing the athlete, portrait. Both knees and feet clearly visible.
Capture in HD at 60 or 120 fps on iPhone (or 4K 120 fps on GoPro), Auto-FPS off, iPhone 11 or newer.
3 iPhones (11 or newer), tripods, a stable box, tape for the drop marker and a measuring tape.
Box on a firm surface; mark a cross 20 cm out from the centre of the box.
Three tripods 5 m from the marker: left side, right side and front, all portrait.
Choose the athlete, the Drop Jump tag and the drop height, then record with Controller-Capture.
Upload the original files and submit the AI request.
Reactive strength index, ground contact time and rebound jump height.
Braking phase time, propulsive phase time and braking-propulsive index.
Knee flexion, knee valgus and trunk position at contact and final landing.
Side-to-side comparison from the two side cameras.
Pose overlay for each camera.
Every metric vs previous tests and norms at the same drop height.
Plyometric progressions by level, from pogo jumps to multiple-response box jumps.
| Metric | Link to performance or injury | Evidence |
|---|
Performance linked to performance Prospective linked to future injury in a cohort study Mechanistic linked to tissue loading in lab studies Practice coaching rationale
Three iPhones replace a mat for contact time and RSI, and add joint angles.
Braking and propulsive phases show how the contact is used.
Both side views and the front view in every jump.
Results link to level-based plyometric progressions.
Pair with the CMJ: drop jump for fast SSC, CMJ for slow SSC.
Same box height and hands-on-hips every time.
The setup uses a 60 cm box. Lower boxes suit younger or less-trained athletes. Always enter the height as a tag and keep it the same between tests.
Step off, so the drop height stays the same.
The standard setup uses tw synced cameras: one side and the front.
CSV/Excel export for Enterprise and Academy users, and API access for Enterprise users.