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Test protocol · Athletic screen

Run-Jump-Throwsprint · broad jump · medicine-ball throw

1Record2Upload3See the results
Why it matters: running, jumping and throwing are the fundamental athletic skills behind most sports, and competence in them in childhood is linked to fitness and activity later on (Lubans et al., 2010). Three quick stations give a rounded picture of an athlete.VueMotion measures each station from video and shows how each result was produced.

The athlete completes three stations, each in the same 10 m, 5-cone lane filmed side-on by one iPhone: a 10 m sprint from a standing start, a standing broad jump and a medicine-ball throw. Use them together as a screen, or pick one.

3
stations
10 m
same 5-cone setup for all three
1
iPhone, side-on
PhaseSet
Time–
Distance–
Why it matters

Three skills, one screen. VueMotion shows how each result was produced.

Each station gives one layer of the athletic profile.

RUN
Run

10 m sprint time, speed and the first steps.

JMP
Jump

Broad jump distance, take-off and landing.

THR
Throw

Throw distance, release speed and angle, and trunk and arm position.

01

Performance monitoring

Is the athlete developing across all three skills?

  • Profile Sprint, jump and throw results side by side.
  • Growth Track change through the year.
  • Balance See which skill is lagging.
02

Performance improvement

Which skill should we train?

  • Weakest link Target the station furthest below norms.
  • Technique Start, take-off and release mechanics.
  • Coordination Arm swing and trunk use across stations.
03

Injury risk reduction

Who needs foundation work first?

  • Landing Broad jump landing control.
  • Movement quality Poor patterns flag a need for basic strength and coordination.
  • Load Low results guide sensible training loads.
04

Safer, faster return to play

Is the athlete back to baseline?

  • Three-station check Compare each station with pre-injury results.
  • Upper and lower Throw for upper body, run and jump for lower body.
  • Quality Check mechanics as well as results.
05

Benchmarking

How does the athlete compare?

  • Norms Each station against age and sex norms.
  • Schools A simple battery for whole classes or squads.
  • Talent pathways Compare within age groups.
06

Scouting & talent ID

Who is a good all-round athlete?

  • All-rounders Strong results across all three stations.
  • Objective Calibrated results from video.
  • Quick Test large groups in a session.

These metrics describe movement patterns linked to performance and injury risk in research. They support coaching and clinical judgement; they do not diagnose or predict an individual injury.

01 · Setup

One 10 m setup for all three

All three tests use VueMotion's 10 m, 5-cone lane (cones at 0, 5 and 10 m, 1.22 m wide) and one side-on iPhone at the middle cone. Use one lane for everything, or lay out identical lanes to run stations at the same time. Use the tabs to see each test.

PhaseSet
Time–
Distance–
ConesCamera view
R

Run station

10 m, 5-cone lane, 1.22 m wide. Camera about 9 m back at the middle cone, landscape, 1×. Front foot behind the line; the clock starts when the back foot leaves the ground.

J

Jump station

Same 10 m lane. Toes behind the start line; camera about 9 m back at the middle cone. Two-foot take-off and landing, hold the landing.

T

Throw station

Same 10 m lane, throwing from the start line. Camera about 9 m back at the middle cone so the release and the landing of the ball are in frame.

Run, jump and throw all start from the 0 m line. Use the same ball mass and throw style (for example a two-hand chest pass or overhead throw) every time, and record them as tags. iPhone 11 or newer.

02 · Capture

Run a group through in one session

1

Equipment

1–3 iPhones and tripods, five cones per lane, a medicine ball and a measuring tape (10 m minimum).

2

Lane

Lay out the 10 m, 5-cone lane: one for all three tests, or one per station.

3

Camera

Side-on at the middle cone, about 9 m back, for every test.

4

Tag + record

Choose the athlete and the station tag (plus ball mass for the throw), then record.

5

Upload

Upload the original files and submit the AI request.

Athlete

  • General warm-up, then practice at each station
  • Sprint: front foot behind the line, sprint through the finish
  • Jump: two-foot take-off with arm swing, hold the landing
  • Throw: same ball and throw style every time

Camera settings

  • 4K or HD at 60 fps
  • Auto-FPS off
  • Landscape, 1× lens, no zoom or panning
  • Do Not Disturb on, Auto-Lock never

Scene & upload tips

  • Start recording before the athlete moves
  • Keep waiting athletes out of view
  • Mark the throw landing area clearly
  • Upload original files from the app
03 · Outputs

What you get after upload

Run

10 m time, speed, acceleration and the first steps.

Jump

Broad jump distance, take-off angle, flight time and landing knee flexion.

Throw

Throw distance, release speed, release angle and trunk and arm angles at release.

Athletic profile

All three results side by side with norms.

AR video

Pose overlay for each station.

Progress

Every metric across previous tests.

Linking the three stations to development and performance

MetricLink to performance or injuryEvidence

Performance linked to performance   Prospective linked to future injury in a cohort study   Mechanistic linked to tissue loading in lab studies   Practice coaching rationale

Metric definitions

Run
10 m time (s)
Back foot off the ground → crossing the 10 m line.
Speed (m/s), acceleration (m/s²)
From the tracked hip position.
First steps
Step length and contact time of the first steps.
Jump
Distance (m)
Start line → rearmost heel at landing.
Take-off angle (°)
Direction of the centre of mass at take-off.
Landing knee flexion (°)
Knee bend at landing.
Throw
Throw distance (m)
Throw line → where the ball first lands.
Release speed (m/s)
Ball speed at release.
Release angle (°)
Ball direction at release.
Trunk and arm angles (°)
Body position at release.
04 · Practitioner value

A complete athletic screen

Simple

Three familiar tasks that any athlete can do.

Upper and lower body

Run and jump for legs, throw for upper body.

Group-friendly

Run whole classes or squads in one session.

Objective

Results from video, not stopwatches or tape.

Development

Track growth and skill year on year.

Flexible

Use all three stations, or one.

05 · Support

FAQs

Do I need three iPhones?

No. All three tests use the same 10 m lane and camera position, so one iPhone can stay put while the athlete moves through the tests. Three identical lanes let you run stations at the same time.

Which throw?

Use one style consistently, such as a two-hand chest pass or an overhead throw, with the same ball mass; record both as tags.

Can I run just one station?

Yes. Each station works on its own.

Are CSV exports and APIs available?

CSV/Excel export for Enterprise and Academy users, and API access for Enterprise users.

  1. Lubans DR, Morgan PJ, Cliff DP, Barnett LM, Okely AD. Fundamental movement skills in children and adolescents: review of associated health benefits. Sports Medicine. 2010;40(12):1019–1035.
  2. Lloyd RS, Oliver JL. The Youth Physical Development Model: a new approach to long-term athletic development. Strength and Conditioning Journal. 2012;34(3):61–72.
  3. Castro-Piñero J, Ortega FB, Artero EG, et al. Assessing muscular strength in youth: usefulness of standing long jump as a general index of muscular fitness. Journal of Strength and Conditioning Research. 2010;24(7):1810–1817.
  4. Stockbrugger BA, Haennel RG. Validity and reliability of a medicine ball explosive power test. Journal of Strength and Conditioning Research. 2001;15(4):431–438.
  5. Haugen T, Buchheit M. Sprint running performance monitoring: methodological and practical considerations. Sports Medicine. 2016;46(5):641–656.