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Test protocol · Vertical jump

Countermovement Jumpsagittal · frontal · sagittal + frontal

1Record2Upload3See the results
Why it matters: the countermovement jump (CMJ) is one of the most widely used tests of lower-body power and of neuromuscular fatigue (Claudino et al., 2017). The landing also shows how well the athlete controls the knee. A jump mat gives you a height. VueMotion also shows how the athlete jumped and landed, from the side, from the front, or both.

The athlete stands on a marker, dips and jumps as high as possible, then lands back on the marker. One or two iPhones in portrait record the jump. VueMotion returns jump height, flight time, time to take-off, RSI-modified, joint angles at six key positions and, from the front, knee valgus and trunk tilt.

3
camera options: side, front or both
6
key positions, from dip to landing
3 m
camera distance, portrait
PhaseStart
Height0 cm
Time to take-off0.00 s
Sagittal (side)C1
Frontal (front)C2
Why it matters

A jump mat tells you how high. VueMotion shows how.

Every CMJ gives you three layers. Together they turn one jump into decisions for performance, fatigue, injury risk, return to play, benchmarking and scouting.

OUT
Output

Jump height (two methods) and flight time: how much power the athlete produced.

STR
Strategy

Time to take-off, RSI-modified and squat depth: how the height was produced, fast and shallow or slow and deep.

MEC
Mechanics

Hip, knee, ankle and trunk angles from the side; knee valgus and trunk tilt from the front, at six key positions.

01

Performance monitoring

Is the athlete getting more powerful, or holding steady?

  • Output Jump height and flight time vs the athlete's baseline and cohort norms.
  • Strategy RSI-modified rising means the athlete jumps as high, or higher, in less time.
  • Trend Track every session to see the effect of a training block.
02

Fatigue & readiness

Is the athlete recovered enough to train hard today?

  • Quick check A few jumps take about a minute, so the CMJ suits daily or weekly checks.
  • Strategy first Time to take-off and RSI-modified often change with fatigue before jump height does (Gathercole et al., 2015).
  • Own baseline Compare against the athlete's own normal range, not just the squad average.
03

Injury risk reduction

Who lands in a way that puts more load on the knee?

  • Knee valgus Knees caving in on landing is a pattern linked to ACL injury risk in jump-landing studies (Hewett et al., 2005).
  • Stiff landing Little knee and hip flexion at landing means the joints absorb less force (Padua et al., 2009).
  • Trunk tilt Leaning sideways shifts load onto one knee (Hewett & Myer, 2011).
04

Safer, faster return to play

Is the athlete jumping and landing as before the injury?

  • Baseline match Jump height and RSI-modified against the athlete's own pre-injury results.
  • Left vs right Valgus on each knee from the front view shows whether the injured side is still collapsing.
  • Landing depth Squat depth and knee flexion at landing show whether the athlete trusts the leg to absorb force.
05

Benchmarking

How does the athlete compare with their peers?

  • Normative range Jump height, flight time, time to take-off and RSI-modified against sport and cohort.
  • Strategy profile Compare squat depth and joint angles with athletes in the same sport.
  • Squad view Rank the squad and set standards by position.
06

Scouting & talent ID

Who has the most explosive lower body?

  • Objective height Calibrated jump height from one or two iPhones: comparable across trials and venues.
  • Efficiency High jump height with a short time to take-off marks explosive athletes.
  • Landing quality See whether a recruit lands with control before you invest in them.

These metrics describe movement patterns linked to performance and knee loading in research. They support coaching and clinical judgement; they do not diagnose or predict an individual injury.

01 · Choose your camera setup

Side, front, or both

Pick the setup that answers your question. Jump height and timing come from any view. Joint angles need the side view; knee valgus and trunk tilt need the front view. Both views together give the full report.

Sagittal only

Power & strategy

1 iPhone, side-on · portrait · 3 m

The standard performance and fatigue test.

  • Jump height and flight time
  • Time to take-off and RSI-modified
  • Hip, knee, ankle and trunk flexion at six positions
  • Squat depth at take-off and landing
Frontal only

Landing control

1 iPhone, facing the athlete · portrait · 3 m

A quick knee-control screen.

  • Jump height and flight time
  • Time to take-off and RSI-modified
  • Left and right knee valgus at six positions
  • Trunk tilt (side lean)
Sagittal + frontal

Full assessment

2 iPhones, synced with Controller-Capture · portrait · 3 m

Everything in one jump: recommended for screening and return to play.

  • All output and strategy metrics
  • All joint angles from the side
  • Knee valgus and trunk tilt from the front
  • One synced capture, one report
MetricSagittalFrontalBoth

★ Key metric shown in the results highlights.

02 · Setup

Jump marker and camera positions

Mark a small ‘x’ (the jump marker) on a firm, flat surface. The athlete stands on it facing the frontal camera. Every camera is 3 m from the athlete, in portrait.

Jump markerCamera field of view
C1

Sagittal camera

Side-on to the athlete, 3 m from the athlete, on a tripod in portrait, 1× lens. The whole body, from feet to raised hands, stays in frame at the top of the jump.

C2

Frontal camera

Directly in front of the athlete, 3 m from the athlete, on a tripod in portrait, 1× lens. Both knees and feet must be clearly visible.

⇄

Both cameras

Use VueMotion's Controller-Capture so one tap starts both iPhones together. Keep each camera square to the athlete.

Short on space? If you can’t get 3 m back, move the camera closer and record with the 0.5× (ultra-wide) lens so the whole jump stays in frame. Jump height and timing are unaffected; joint-angle estimates may change slightly because the wide lens distorts the image, so use the same lens and distance every time you retest.

Capture in HD at 60 or 120 fps on iPhone (or 4K 120 fps on GoPro), with Auto-FPS off. iPhone 11 or newer. Use a firm, flat surface, and make sure no one else stands in either camera's view.

Why frame rate matters

Jump height from flight time is h = g·t²/8 (Bosco et al., 1983). Each video frame you miss at take-off or landing changes the flight time, so higher frame rates give more precise heights. For a 30 cm jump:

60 fps± 2.0 cmper frame (16.7 ms)
120 fps± 1.0 cmper frame (8.3 ms)
240 fps± 0.5 cmper frame (4.2 ms)

Worked from the formula for a 0.49 s flight; use 120 fps where you can.

03 · Capture

Record in a few minutes

1

Equipment

1 or 2 iPhones (11 or newer), tripods, tape for the jump marker and a measuring tape.

2

Marker

Mark an ‘x’ on a firm, flat surface, with clear space around it.

3

Cameras

Place each tripod 3 m from the athlete, portrait, 1× lens (0.5× if space is tight): side-on, in front, or both.

4

Tag + record

Choose the athlete and the CMJ test tag for your camera setup, then record. With two phones, use Controller-Capture.

5

Upload

Upload the original files from the VueMotion app and submit the AI request.

Athlete

  • Warm up, then a few practice jumps
  • Stand still on the jump marker, feet hip-width apart
  • Hands on hips for the whole jump, unless your protocol uses arm swing (keep it the same every time)
  • Dip, jump as high as possible, land back on the marker and hold still

Camera settings

  • HD at 120 fps preferred (60 fps minimum)
  • Auto-FPS off (Settings → Camera → Record Video)
  • Portrait, 1× lens (0.5× only if 3 m isn’t possible), no zoom or panning
  • Do Not Disturb on, Auto-Lock never

Scene & upload tips

  • Start recording before the athlete moves; stop after they are still again
  • Bright, even light; no light source behind the athlete
  • Clothing that shows the knees helps the front view
  • Upload original files from the app; avoid AirDrop or messaging apps
04 · What the camera sees

Six key positions

Markerless pose tracking follows the athlete through the jump. VueMotion measures the joint angles at six key positions, from standing to the deepest point of the landing.

START
SagittalC1
FrontalC2
TD1

Sagittal metrics

    Frontal metrics

      Illustration only: a stick figure drawn to show each position, with mild valgus added at landing so it is visible. Your results show the athlete's own stick figure, joint angles and kinograms. The positions play in order; tap one to hold it.

      05 · Outputs

      What you get after upload

      Highlights

      Key metrics at a glance: jump height, RSI-modified, time to take-off, flight time and the main joint angles.

      Full metrics table

      Every metric for the views you recorded, compared with norms and previous tests.

      Six key positions

      Stick figures and joint angles at start, deepest dip, take-off, top of the jump, landing and deepest landing.

      Left vs right (frontal)

      Knee valgus on each knee at every position, to spot a knee that caves in.

      AR video

      Pose overlay on the jump for each camera.

      Progress over time

      Every metric across previous tests.

      CSV / API

      CSV/Excel export for Enterprise and Academy users; API access for Enterprise.

      Linking jump and landing to fatigue and injury risk

      Most injury research used drop-jump or jump-landing tasks rather than the CMJ itself, so treat these as patterns to coach and track, not predictions.

      MetricLink to performance, fatigue or injuryEvidence

      Performance linked to power or fatigue   Prospective linked to future injury in a cohort study   Mechanistic linked to knee loading in lab studies

      Metric definitions

      Key positions
      TD1 · Start
      Standing still on the marker before the countermovement begins.
      PF take-off
      Peak flexion before take-off: the deepest point of the dip.
      TO1 · Take-off
      The last frame with the feet on the ground.
      MH · Max height
      The highest point of the jump.
      TD2 · Landing
      The first frame with the feet back on the ground.
      PF landing
      Peak flexion after landing: the deepest point of the landing.
      Output and strategy
      Jump height (cm)
      From flight time: h = g·t²/8.
      Jump height TO1–MH (cm)
      How far the body rises from take-off to the top of the jump, measured from the tracked body position.
      Flight time, FT (s)
      Take-off (TO1) → landing (TD2).
      Time to take-off, TTO (s)
      Start of the countermovement → take-off. Shorter = faster jump.
      RSI-modified (cm/s)
      Jump height ÷ time to take-off. Higher = more height in less time (Suchomel et al., 2015).
      Squat depth take-off / landing (cm)
      How far the hips drop in the dip, and after landing.
      Joint angles
      Hip, knee, ankle flexion (sagittal)
      Joint angles from the side view at each key position. Peak knee flexion during flight is also reported.
      Trunk flexion (sagittal)
      Forward lean of the trunk from vertical.
      Knee valgus, left and right (frontal)
      How far each knee moves inward relative to the hip and ankle, seen from the front (frontal-plane projection angle).
      Trunk tilt (frontal)
      Sideways lean of the trunk from vertical.
      06 · Practitioner value

      More than a jump height

      No mat, no plates

      One or two iPhones replace a jump mat or force plate for height, timing and strategy, with joint angles a mat can't give.

      Fast enough for daily use

      A few jumps take about a minute per athlete, so the CMJ fits into a warm-up.

      Strategy, not just output

      Two athletes can jump the same height in very different ways; time to take-off, RSI-modified and squat depth show the difference.

      Landing screen built in

      Add the front camera and every jump doubles as a knee-control screen.

      Validated approach

      Video-based flight time is a valid, reliable way to measure jump height with a smartphone (Balsalobre-Fernández et al., 2015).

      Pair with sprint tests

      Compare with Acc, Fly and 10-0-5 to see whether the athlete is limited by power, speed or the ability to stop and turn.

      07 · Support

      FAQs

      Which camera setup should I use?

      Sagittal only for performance and fatigue monitoring; frontal only for a quick knee-control screen; both for screening and return to play, when you want the full picture from one jump.

      Hands on hips or arm swing?

      Hands on hips removes the arms from the jump and is the most common way to monitor fatigue. Arm swing gives higher jumps. Either works, as long as you use the same one every time.

      Why are there two jump heights?

      One comes from flight time; the other measures how far the body rises from take-off to the top of the jump. Landing with bent knees or tucking the legs can make the flight-time height read high, so comparing the two is a useful check.

      How many jumps should I record?

      Record a few jumps with a short rest between them and use the same number every session, so results stay comparable.

      Are CSV exports and APIs available?

      CSV/Excel export is available for Enterprise and Academy users, and API access for Enterprise users.

      1. Claudino JG, Cronin J, Mezêncio B, et al. The countermovement jump to monitor neuromuscular status: a meta-analysis. Journal of Science and Medicine in Sport. 2017;20(4):397–402.
      2. Gathercole R, Sporer B, Stellingwerff T, Sleivert G. Alternative countermovement-jump analysis to quantify acute neuromuscular fatigue. International Journal of Sports Physiology and Performance. 2015;10(1):84–92.
      3. Suchomel TJ, Bailey CA, Sole CJ, Grazer JL, Beckham GK. Using reactive strength index-modified as an explosive performance measurement tool in Division I athletes. Journal of Strength and Conditioning Research. 2015;29(4):899–904.
      4. Bosco C, Luhtanen P, Komi PV. A simple method for measurement of mechanical power in jumping. European Journal of Applied Physiology. 1983;50(2):273–282.
      5. Balsalobre-Fernández C, Glaister M, Lockey RA. The validity and reliability of an iPhone app for measuring vertical jump performance. Journal of Sports Sciences. 2015;33(15):1574–1579.
      6. Hewett TE, Myer GD, Ford KR, et al. Biomechanical measures of neuromuscular control and valgus loading of the knee predict anterior cruciate ligament injury risk in female athletes: a prospective study. American Journal of Sports Medicine. 2005;33(4):492–501.
      7. Padua DA, Marshall SW, Boling MC, et al. The Landing Error Scoring System (LESS) is a valid and reliable clinical assessment tool of jump-landing biomechanics: the JUMP-ACL study. American Journal of Sports Medicine. 2009;37(10):1996–2002.
      8. Hewett TE, Myer GD. The mechanistic connection between the trunk, hip, knee, and anterior cruciate ligament injury. Exercise and Sport Sciences Reviews. 2011;39(4):161–166.
      9. Munro A, Herrington L, Carolan M. Reliability of 2-dimensional video assessment of frontal-plane dynamic knee valgus during common athletic screening tasks. Journal of Sport Rehabilitation. 2012;21(1):7–11.