The athlete stands on one leg at the start line, makes three maximal forward hops on the same leg and holds the final landing. One iPhone filmed side-on, or two with a front camera added, records the hops. VueMotion returns total and per-hop distance, contact and flight times, joint angles at each landing and, with the front camera, knee valgus and trunk tilt.
Every triple hop gives you three layers. Together they turn two trials, one per leg, into decisions for performance, injury risk, return to play, benchmarking and scouting.
Total distance and the distance of each hop: how much power the leg produces, and whether it holds up across three hops.
Ground contact between hops and flight time: how the athlete strings the hops together, fast and springy or slow and heavy.
Limb symmetry index, joint angles at each landing and, from the front, knee valgus and trunk tilt.
Is each leg getting more powerful?
Where is the distance being lost?
Who has a leg that doesn't match the other?
Is the injured leg ready for sport?
How does the athlete compare with their peers?
Who has explosive, balanced legs?
These metrics describe movement patterns linked to performance and knee loading in research. They support coaching and clinical judgement; they do not diagnose or predict an individual injury.
Distances, timing and joint angles come from the side view. Add a front camera at the end of the lane to measure knee valgus and trunk tilt on each landing.
The standard performance and return-to-sport test.
Everything above plus landing control: recommended for screening and return to play.
| Metric | Sagittal | Sagittal + frontal |
|---|
Five cones mark a 10 m lane, 1.22 m wide: three cones 5 m apart on the far side, and two on the near side at the start and finish. The athlete hops along the lane with the hop leg closest to the side camera.
On a tripod, perpendicular to the lane at the middle cone, about 9 m back, landscape, 1× lens. All five cones and the whole hop path must be in frame.
About 5 m beyond the finish line, facing back down the lane, portrait, 3× zoom. Sync both phones with Controller-Capture.
Left leg: hop right to left. Right leg: hop left to right. Either way, the hop leg is the one closer to the side camera. Move the front camera to the finish end for each direction.
Capture in 4K or HD at 60 fps on iPhone (or 4K 120 fps on GoPro), Auto-FPS off, iPhone 11 or newer. The clock starts when the hop foot leaves the ground. No one else in the lane or in either camera's view.
1 or 2 iPhones (11 or newer), tripods, five 9-inch cones and a measuring tape (10 m minimum).
Lay out the 5-cone lane: 10 m long, 1.22 m wide, on a firm, flat, non-slip surface.
Side camera about 9 m back at the middle cone, landscape. Optional front camera 5 m past the finish, portrait, 3× zoom.
Choose the athlete and the 3-hop test for the leg being tested, then record. With two phones, use Controller-Capture.
Upload the original files from the VueMotion app and submit the AI request. Test both legs so the report can compare them.
Markerless pose tracking follows the hop leg from take-off through each landing. VueMotion detects every take-off and touchdown, so each hop gets its own distance, flight time and contact time, plus joint angles at each landing.
The first hop shows how much horizontal power the leg produces from a standing start.
Short contacts that keep distance up show the leg can absorb and re-use landing force.
Knee flexion, knee valgus and trunk tilt show how the athlete controls the last, biggest load.
Test both legs and the report compares them. Example values below.
Bars stack hop 1, hop 2 and hop 3 for each leg.
LSI = weaker (or injured) leg ÷ stronger (or uninjured) leg × 100. Many return-to-sport criteria use ≥ 90%.
Total distance and the distance of each hop, for each leg.
Flight time of each hop and ground contact time between hops.
Limb symmetry index for distance, with timing compared side by side.
Knee, hip and trunk flexion at each landing (side); knee valgus and trunk tilt (front).
Pose overlay on each trial for each camera.
Every metric for both legs across previous tests, and against the pre-injury baseline.
CSV/Excel export for Enterprise and Academy users; API access for Enterprise.
| Metric | Link to performance or injury | Evidence |
|---|
Performance linked to strength or power Prospective linked to future (re-)injury in a cohort study Mechanistic linked to knee loading or function in lab studies
The triple hop is reliable between sessions and reflects lower-limb strength and power (Reid et al., 2007; Hamilton et al., 2008).
Distances come straight from the video, so there's no reading a tape measure while managing a session.
Three distances and two contact times show where performance drops, which a single total can't.
Symmetry, pre-injury baseline and landing mechanics together give a fuller picture than distance alone.
Add the front camera and every trial doubles as a single-leg landing screen.
Compare single-leg and double-leg power with the CMJ, and cutting technique with CMAS.
Sagittal only for performance monitoring and distance-based return-to-sport checks; sagittal + frontal when you also want to see knee control on each landing.
Left leg: right to left. Right leg: left to right. The hop leg should always be the leg closer to the side camera.
Three continuous hops on the same leg with the final landing held on one leg. If the other foot or a hand touches down, repeat the trial.
After practice, record a few trials per leg and use the same number every session, so results stay comparable.
CSV/Excel export is available for Enterprise and Academy users, and API access for Enterprise users.